![]() ![]() ![]() Sonic Frontiers takes the series to the wide open world. The Starfall islands are home to many different locales and biomes, from forests to arid deserts, and also have access points to Cyberspace, a digital realm housing different civilizations and wildly different architecture. These mysterious new islands house new wildlife, strange creatures, and gigantic, seemingly robotic enemies sinking its teeth into the surrounding areas. Heh, I'm always mocking the Sonic Forces Prequel comics for being so clumsy in filling up the plotholes, but AT LEAST they represented the War theme the main game had.īut hey, the art is nice, so that's cool.When Sonic goes on a quest to recover more Chaos Emeralds, he comes across a mysterious portal taking him and his friends to the Starfall islands but separated. Man, I'm so bummed out that Frontiers has such a miserable atmosphere to begin with, I'm desperatly waiting for either the story or gameplay to make that lack of energy and excitement feel approperate so at least I understand WHY a game with gameplay focusing on freedom, wacky side activities, epic battles and a generic videogame plot has the enthusiasm of a French Art Movie about crippling despair. Now I do hope that fake Eggman does show up in Frontiers proper, if only because how hilariously out of place having Eggman spout out meme lines is in a game that otherwise has the atmosphere of a funeral. So what does the prequel comic do to prepare us for this risky new take on the franchise and mentally prepare us to the right mindset? ![]() So these prequels are meant to set us up for Sonic Frontiers, a game about a mystery and somberness. Other then the art, I'm utterly baffled by this comic. Pretty cool the Sonic comics have such a consistent great quality to them, compared to Archie and Fleetway's occasional wacky art choices. ![]()
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